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Keus

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A member registered May 01, 2018

Recent community posts

yo, zero gravity mode actually sounds fucking dope dude.

Yeah, you dont know how many times my creature fell on its ass and thne that was the only thing it ever did no matter how many generations I wait

With all these suggestion threads coming in for the game, I'd recommend creating a sticky thread where people can reply their suggestions/ideas, instead of creating their own threads/posts. It'd help clean up this forum a bit.

Well fuck! Thanks for telling me. I feel like such a fool now LMAO.

As the title says. Right now, in the game I cant find any way to pan when creating my creature. So it would help a ton to have panning functionality. The zoom right now is fine as is, but I think it would be better if we could zoom in and out with the mouse wheel too.

it definitely sounds like an interesting and good idea. Though, perhaps instead of an instant kill, it would just reduce the fitness level of the creature instead. So, same concept, but a little more mild.

Sounds like a fun idea, but probably not viable. Just so much stuff to implement to make it work.

Hmm, I see, I see. I saw in some earlier threads that you have a concern of possibly breaking existing designs if you were to add or do something. Couldnt you perhaps just leave up different versions of the game, so old non working creatures can still be enjoyed in older versions? Anyways, One last suggestion I had was to perhaps allow muscles to connect to different parts of the bone, instead of the center. That could allow for more creative freedoms and allow for more muscles.

Lord zucc, you can download it on the main website. You can choose to pay for it, or get it for free. 

So right now, whenever I connect 2 or more bones with only a muscle, and the 2 or more bones arent connected in any other way except for the muscle, when I hit evolve, the weird snakes I've made just seem to randomly stretch really long, creating this weird glitchy mess. This kinda sucks, cause I cant have bones floating, only connected by muscle to other bones ie like scapulas and some other stuff. So yeah, if the muscles were somehow limited in how much they could stretch, and have a semi stable form, I think that would fix the problem. There might be other solutions, but that one was just the one I thought about. Anyways, love the game, really gets my creative juices flowing. I'm an artist, and I study the human form alot for my art, e.g. muscles! So this game is also a pretty good mental exercise, seeing if I can apply the things I learned about muscles and making cool creatures, but I digress. I can see that you, Keiwan respond to pretty much all the threads, so under the assumption that you'd probably see this aswell, I'd like to thank you for making such a cool and unique game! :>